The number of nations using generic models is a reminder of Paradox's DLC strategy, which will doubtlessly dole out personalized, regional GIs and halftracks piecemeal, over time. The individual infantry, armor, and air detachments with which you will wage the greatest conflict of the 20th century are modeled to a level of quality comparable to recent Civilization games. The shorter timeframe has allowed the introduction of a day/night cycle, which shifts with the seasons, and dynamic weather visible in the form of gathering storm clouds and flurries of snow. The world map is the best looking one the studio has ever crafted. What is unambiguously awesome are the ways Iron 4 brings Paradox's World War II grand strategy series up to the modern standard set by Europa Universalis IV. Yet, the historical context and the popular understanding of the atrocities committed by this particular imperialist superpower adds a layer of queasiness to every heavy-handed annexation or political coup I enact. In theory, the actions I'm taking are not so different from my usual modus operandi in Crusader Kings II or Europa Universalis IV: establishing military hegemony and manipulating the political web of Europe to conquer as much territory as I can realistically get away with. Taking control of Germany in 1936 is always going to be an awkward proposition.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |